The complete rulebook

How to play Shakkba

From the basics to house secrets, everything you need to play with the Shibani masters.

Try three moves

Practice with fixed cards and standard Libyan rules. No timer or saved result.

1

Basics

40
Cards
Ranks 1 to 10 across 4 suits
2 or 4
Players
Head-to-head or 2v2
3
Cards in hand
+ 4 on the table
31
Points to win
Libyan standard

The four suits

◆DinariMost important
♥KobbiHearts
♠SbataSwords
♣BastoonClubs

Libyan card names

1
As
A
2
Dos
2
3
Tres
3
4
Quattro
4
5
Cinque
5
6
Shish
6
7
Seven
7
8
Mujira
Q
9
Kwal
J
10
Rey
K
2

How to play

  1. 🎴

    Deal

    Each player receives 3 hidden cards, and 4 cards are dealt face up in the middle of the table. The rest stay in the deck. If the first four table cards include 3 or more kings, reshuffle and deal again.

  2. 🎯

    Your turn

    Choose a card from your hand and play it. If it can capture, you must take cards by matching or by sum. If it cannot capture, it stays on the table for the next player.

  3. 🔄

    Deal again

    When every hand is empty, deal 3 new cards to each player and continue until the deck is empty.

  4. 🏁

    End of the round

    Cards left on the table go to the last player who captured, without scoring a Shakkba. Then score the round and start another if nobody has reached the target.

Dealer rotation

The first round chooses the dealer at random. The opponent deals the second round. From the third round onward, the side with fewer points deals. If scores are tied, the same dealer stays. In 2v2, a random member of the other or lower-scoring team deals.

3

Captures and Shakkba

Important rule

1. Capture by matching

If a table card has the same value as your card, you must capture it directly and cannot choose a sum instead.

Table
5
3
7
2
Play
7
↓
Captures
7
7

2. Capture by sum

If there is no single matching card, you may capture several cards whose values add up to your card. For example: 7 = 3 + 4, or 8 = 2 + 3 + 3.

Table
3
4
2
5
Play
7
↓
Captures (3 + 4 = 7)
3
4
7
⭐ Shakkba!

3. Shakkba (clear the table)

If you capture every card on the table in one play, that is a Shakkba. Under the default Libyan rule, it scores the value of the card you played.

Table
3
2
Play
5
↓
Empty table = Shakkba!
Shakkba with 5 = +5
  • Shakkba with five → +5 points
  • Shakkba with seven → +7 points
  • Shakkba with king (10) → +10 points

Shakkba and its sister (optional)

When enabled, a Shakkba scores by the number of cards involved: your played card plus the cards captured from the table. Play 10 and capture 6 and 4? That scores 3 points.

4

Libyan rules 🇱🇾

Libyan café rules. Some start enabled, and others are choices before the match:

🐍

Hayya

7 Dinari

The most important card. Capturing it gives you one point and a special animation.

+1 point
💰

8 Dinari

House rule

If one side collects 8 of the 10 Dinari cards: at 31, it scores only +10 and all other round points for both sides are cancelled. At 61, it scores +10 with its Shakkbas, while the opponent keeps only its Shakkbas.

8 of 10
💥

9 Dinari

The reset

If one side collects 9 of the 10 Dinari cards, nobody scores the round and the opponent’s match total resets to zero.

Reset the opponent
👑

10 Dinari

Instant win

If one side collects all 10 Dinari cards, it wins the match immediately. The losing side keeps its existing total.

Instant win
🛢️

Barmila

Most sevens

The side with more sevens scores one point. If tied, sixes break the tie. If sixes are also tied, Barmila is unawarded.

+1 point
⚖️

Fives (optional)

Tie-break

Normally, scoring stops after a tie in sixes and Barmila is unawarded. Enable this option to use fives as the next tie-break.

Off by default
🏁

Ajiliya (optional)

Final play

The final card of a round does not score a Shakkba by default. Enable Ajiliya to score it when the play clears the table.

Off by default
🎴

Bayta (optional)

First play after a deal

The first play after each deal does not score a Shakkba by default. Enable Bayta if you want it to count.

Off by default
🎯

Every six and seven

Optional

If one side collects all four sixes and all four sevens in one round, it wins the match immediately when this rule is enabled.

Instant win
👥

2v2

Team scoring

Carte, Dinari, Barmila, and the 8, 9, and 10 rules use the team total. Partners combine Shakkbas and Hayya, and turns move counter-clockwise.

Partners sit opposite
5

Kartet 🇱🇾

When the deck empties on the final deal and everyone picks up their last hand, the word “Kartet” appears. It means the cards are nearly finished and the round is entering its final plays.

6

Scoring

At the end of each round, score these categories for each player or team:

🃏
Carte
Capture more cards than the opponent
+1
◆
Dinari
Capture more Dinari than the opponent
+1
🐍
Hayya
Capture the 7 Dinari
+1
🛢️
Barmila
Most sevens, then most sixes
+1
🎯
Shakkba
The played card’s value, or the card count with Shakkba and its sister
×N
🏆
To win
Uses the match setting
31 / 61

If the sides tie in a category, nobody scores it. If both reach the match target with the same total, play another round until the tie is broken.